Tuesday, 1 February 2011

Tutorial 2 - Modelling from Shapes

In today's tutorial, we learnt how to create a shape using both 3D Studio Max and Adobe Illustrator and then model it from a 2D path to a 3D model. The example used was a chess piece To begin with, I had to create a path using the line tool. I found that using Adobe Illustrator was more accurate than using the line tool in 3D Studio Max though I have never used Illustrator before so it took a while to get used to it.


The image to th left shows the path of the chess piece. This was then imported into 3D Studio Max. The pivot point was then modified so that the object will look more realistic.











Then, I selected the lathe tool and this is the final result:

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