This was one of the tutorials which I missed when I was ill overt he past couple of weeks.
Lighting is very important when it comes to creating a scene because it can set an atmosphere and can be manipulated to form different effects which have an impact on how an object is portrayed. In this tutorial, I decided to create an underwater scene involving bubbles. I felt this would be appropriate because I would also learn how to alter transparency which would come in very handy when I create my martini class.
First of all, I created spheres of different sizes and at different heights to one another:
Then, I modified the material using the material editor, similarly to what I have done before in previous tutorials with the leaf and the wood example:
After adjusting the options (highlighted with the red circles which control the amount of light that the object will emit, how much light will be reflected from the object and how much light will pass through the object which is the transparency) I had the following result:
I then adjusted the lighting to the scene and I selected Target Light because it would let me have more control over where the light will be coming from. After adjusting shadow settings as well, I changed the environment background to something more suitable and rendered my design.
This is the lighting tab:
This is the final result:
Tuesday, 1 March 2011
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Underwater image reference:
ReplyDeleteJelsoft Enterprises Ltd.
2011
http://gallery.biorust.com/files/3/0/0/6/5/underwater_scene.jpg
Last Accessed: 01/03/2011